" came from Michael Kirkbride, and I would say that it’s not just the visual aesthetic all of the narrative aesthetic of Morrowind also comes from Michael. Kirkbride later quipped that he took interest in The Elder Scrolls lore when he "decided its gods made no sense at all." During this time, Kirkbride and Kuhlmann wrote A Pocket Guide to the Empire, 1st Edition to be shipped as a physical pamphlet with Redguard, and in doing so largely redesigned the basis of The Elder Scrolls lore. Aside from overseeing all aspects of the game's writing, Kirkbride also produced levels and graphics for the game. Kirkbride and Kuhlmann pitched a "pirates-on-mars" game to Todd Howard which ultimately became Redguard, with the trio as writers, while a separate team developed Battlespire. While pre-production for The Elder Scrolls III began after Daggerfall's release, the scope of the game was determined to be too large for the team to handle at the time, so was put on hold and development efforts were divided into two smaller Elder Scrolls projects in the interim. He bonded with designer Kurt Kuhlmann, who was hired on the same day that he was, over a shared interest in weird fiction. Kirkbride had a minor role working on textures for Daggerfall. "For some reason, you can’t make a pirate game without deciding how the universe got created."
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